SR: 17th February 2006 – Himalaya, Shear Panic

Himalaya
Himalaya
Four of us this week so I decided it was time to try this former Spiel-des-Jahres nominee, designed by Regis Bonnessee and published by Tilsit. A good description of the game is available on BGG, as follows:

“Each player is the chief of a Himalayan high plateau tribe trying to extend his tribe’s influence in the religious, political and economic spheres. The goal is to become the most proserous caravaneer in all of the Himalaya. The board shows 20 settlements consisting of 6 houses, 8 temples and 6 monasteries; furthermore the settlements are connected by either dirt tracks, ice track or stone tracks; the map is also divided into eight regions (the spaces between the tracks linking the settlements). The players collect goods (salt, barley, tea, jade and gold), make offers to monasteries, send out delegations to different regions or bargain to increase their livestock. The game is played in 12 turns representing the months in a year, resulting in a length between 60 and 90 minutes.

During setup, 25 goods are deployed in blocks of 5 over 5 randomly chosen settlements. Of the remaining settlements, five get an order, again randomly determined. The players then deploy their caravan marker. During play, each secretly plots his caravan’s moves of up to six steps. Roads between cities are either dirt tracks, ice tracks or stone tracks. The action markers are likewise marked and have an additional hands symbol which allows you to program a transaction in a settlement. On the back is a sleeping yak which represents a pause in the action sequense. This programming phase is limited to one minute.

A transaction consists of taking the city’s resource marker of least worth (and one cannot stay put and drain a city through repetition) or fulfilling an order by delivering the required goods. When an order is fulfilled, the player can take 2 of the following 3 actions: a) increase his yak heard (economic influence), b) build a stupa (which garners religious influence) and/or c) place delegations in the surrounding regions (political influence). After contracts and resources are removed from the board, they are replenished. Every 4 turns a scoring round occurs where the players who have more of a specific good than any other chief are rewarded. At the end of the game the winner (in a four-player game) is determined as follows: First, the player with the least religious influence is eliminated. Second, repeat with political influence. Third, repeat with economic influence. If need be, break any remaining ties by scoring the remaining stocks of resources.”

It is this excellent victory determination process that sets the game apart. It is extremely clever and ensures players have to do enough in the religious and political areas to keep them in with a chance. The second-guessing aspect of programming moves is also very nice, although I had Nige worried when I described the game as RoboRally in the snow. In our game, Nige seemed to get off to a good start and was able to build a stupa on a couple of the important monastery locations. Mark G lagged behing in religious influence and it became clear that he was going to be eliminated first. Political influence was much tighter with Mark K and I both controlling 3 regions and Nige could only grab two. That left just Mark K and myself in the yak battle (economic influence) and Mark K had squirreled away quite a few more of these than me 30-23, so he claimed the victory.

We all enjoyed Himalaya a lot and I can see why it got its SDJ nomination. Even Nige was ok with the programming bit so those who hate Robo Rally need not be put off. Very good.
Shear Panic
Shear Panic
Next up was this second release by the Lamont Brothers and this time it deals with the exploits of sheep rather than frogs. The game is very abstract in play but the superb playing pieces make the game look very interesting in play.

Basically each player has a number of different moves in which they can manipulate the sheep flock’s movement. The idea is to get your two sheep in the best positions you can whenever scoring takes place. There are four phases to the game and during the first and third phases, scoring occurs at the end of each player’s turn. In the other phases, scoring only takes place twice per phase. Your choice of action also helps to determine when the second and final phase scoring takes place, so giving you another thing to think about. At the end of the game, whoever has the highest number of points wins.

This game was qute clever and a bit of a brain-burner, as players try to work out their optimum moves. However, with our group, this made the game drag on way too long and it far outstayed its welcome. Also, the game had a bit of a kingmaker problem as Mark K, who was out of the running, had to choose the final move of the flock and the result would determine whether Mark G or I won. Naturally, this meant Mark chose on the basis of Hall of Fame standings rather than optimising his own position and Mark G was able to record his first victory of 2006. In summary, cute pieces, dry game play but too long for our group to see it being played regularly. Shame, as the sheep are great.

SR: 10th February 2006 – Beowulf, Fettnapf

Beowulf
Beowulf – The Legend

John had not had the chance to play this yet, so as there were five of us and those that had played before were keen to give it another go, we set out on the epic voyage. This time, Mark K and Nige were very wary of getting wounded as this had been their downfall last time. Nige got off to a good start but Mark K had luck against him on a couple of early risks. I managed to grab the special card that allows you to decline any wound and I held onto this to protect against the deadly double wound at the end. As we approached the end of the game, Nige had amassed a fair number of fame points but was left unable to compete much in the critical last few episodes. Mark K recovered from his early misfortunes and scored steadily, especially in the treasure episodes. However, this left me with most treasure and most symbols at the end to collect a vital 12 fame points.

The final count revealed Mark K and me tied with 25 points, a joint win made all the more satisfying by NIge lagging behind by just one point. John’s rating was equally high as we had decided last time and I’m still finding there plenty to enjoy in the game. Good stuff.

Beowulf
Fettnapf

We finished off with this nice light memory cardgame, designed by Reinhard Staupe and published by Amigo. There are two types of card: number cards and island cards. Everyone starts with 1 island card and a hand of 3 number cards. Each turn, a player plays a number card, announces the current total of that card added to the last player’s total, and draws a replacement number card. If the total goes above 30, subsequent cards are deducted from the total until it falls below 10, at which point cards are added again. The player to the right of the one whose declared total breaches the 30 or 10 limit gets rewarded with an extra island card. If the declared total ever matches the number of an island card held by another player, the declaring player gets a penalty Fettnapf card. Once one player has gathered 4 Fettnapf cards, whoever has the fewest number of penalties wins.

This is a very simple game but there are some tense moments when you’ve forgotten which island cards have already been declared. Mark G had everyone in stitches when, after I had just picked up a Fettnapf card, he immediately played a Zero card, declared the same total and after the briefest pause said “Ah, I don’t think I meant to do that.” We weren’t surprised after that when he became the first to collect a 4th penalty. We were surprised that Nige was demonstrating the mental capacity (some might say, luck) not to pick up a single penalty and claim the win. Nice quick game which we all pretty much enjoyed.

SR: 20th January 2006 – Elasund: The First City

Elasund
After Cash Trap, we turned to the newest Klaus Teber game in the Catan Adventures series: Elasund. This game is about the growth of the first city of Catan and borrows certain of the characteristics from standard Settlers of Catan but does not have the resource trading aspect and is a bit more cut-throat in the way players are competing for victory points.

Our game started reasonably friendly. I challenged Nige for space to build a four square building on rows 11 and 12 and he decided not to turn it into a war, so I got my building reasonably easily. This was good for me as 11 was rolled on the dice much more than statistically justified. Nige then concentrated on getting the first church piece in place, which he achieved, but then I turned to adding church pieces. These are useful as the VPs gained from church building can’t be lost. Mark G was the wall king, building most of the cheap wall pieces. He also knocked over one of my early 2 space buildings, before competing with Nige for space on the far east of the board.

My gold production was flowing quite nicely during the middle of the game and I could have continued with church building. However, I spotted an opportunity to set myself up for a 6 square building that would also cover 3 windmills and catapult me to 10 VPs and the win. I managed to get my building permits in place before Nige spotted what I was doing. It then became a race between the two of us to get the few gold needed to build. Then, the gold dried up for both of us for two complete rounds! Amazing. Luckily though, the gold returned and I was just able to get in ahead of Nige to place my winning building.

Elasund is a really good game. Our first try got really tense at the end. There are plenty of routes to get VPs and some of these can mess with other players so there is a fair bit of to-ing and fro-ing. Our game took about 90 minutes but this could come down with more plays. Should also play well with four.

Celtica English Rules

Celtica
I’ve just received the new Wolfgang Kramer & Michael Kiesling game, Celtica, in my latest Adam Spielt order. We’re itching to try it (hopefully Friday) and so I’ve done a quick translation and posted it to BGG, if anyone’s interested. The Celtica page is here.

Looks fairly light but there are a few interesting tactical decisions necessary and I think it will go down pretty well with our group.

SR: 6th January 2006 – Antike

Antike
Just added the latest session report to my Trickylight site:

“Our first session of 2006 and I decided to try Antike, which has been described as a two hour Civilization game. It was designed by Mac Gerdts and published by eggertspiele. It scales from 2 to 6 players, which is good because we are often struggling to find good 6 player games.”

You can read the full report here

The Best of 2005?

Verflixxt!
I don’t normally go in for choosing a top 10 of the year but, after browsing a few of these over recent days, I was intrigued to see if my choices were close to what others thought. The following are the list of games I have gained the most enjoyment from in 2005. They are not meant to reflect the most deserving releases of 2005 (and indeed one is a 2004 release that I only first got to play in 2005), but they are the ones that made the best impression on me. So here, in alphabetical order, as I would struggle to place these in order of preference, are my picks of 2005:

Australia
Beowulf – The Legend
Caylus (despite our 5 player game running too long)
Havoc: The Hundred Years War
Hazienda
Kreta
Louis XIV
Shadows Over Camelot
Tower of Babel
Verflixxt!

I’m sure the rest of the Shrewsbury Games Club will concur with my choices. If not, they can always tell me where I went wrong in the comments section.

Let’s hope 2006 brings more excellent releases along the lines of these 10.

New UK Blog

Piddinghoe Gamers
I’m a bit late in noticing this but the Piddinghoe Gamers have just launched a blog on their website here.

The latest entry about the price of poker chips and their downward spiral is pretty upsetting. It rubs in the fact that I bought my set 18 months too early at a very steep price when you could only get decent looking chips online. Now, of course, you can get poker chips everywhere on the high street (albeit not as good quality) and the sellers of quality chips have had to drop their prices accordingly.

I’ll just go and sulk in the corner for a couple of hours.