Session Report – 11th February 2005

Ys

Players: Mark K, Chris, Nige, Garry

With four of us tonight, we decided to try this new game by Cyril Demaegd and self-published under the label Ystari Games. The game is all about placing your brokers into areas of a city, to exert the most influence in order to gain gems and victory points. The board shows a city which is divided into four quarters and each quarter into 3 areas: port, commercial and palace areas. Separately there is also a market where you can place brokers to manipulate the price of gems. There are four main types of gem, red, yellow,green and blue whose price can be manipulated, plus there are black gems which can be won only at the ports and white gems which can be traded for any of the main gems. Each player has 11 brokers with values between 0 and 4. There is also a deck of character cards which players can win in the 4 palace areas, and these give advantages to the owner in later rounds. A game round consists of setting up the gems and character cards available to be won in the current round; bidding for turn order using two of your brokers; playing your brokers into the city or market areas – two brokers at a time until everyone has played 8 brokers; paying out gems, VPs and character cards to those with the most influence in each area; and adjusting the price of gems in the market. The game lasts four rounds after which gems are converted to VPs based on their relative value and whoever has the most VPs is the winner. In our game, I got off to a pretty good start in the first two rounds, picking up some useful VPs cheaply in the commercial areas and some gems. However, my gems were the least valuable. Chris seemed to be keen to manipulate the prices at market and pick up the odd gem of the more valuable colours here and there. In the third round, Mark in particular picked on me, as he viewed me as the leader, and I had a disastrous round. Nige continued to concentrate on black gems, which paid a fixed price (in VPs) at the end of the game, based on how many you had collected. However, the final round was the critical one. In this round, the palce areas each pay out one white gem and Chris decided he wanted these, a feat he achieved relatively unopposed. He also picked up a white gem from the market   and by careful allocation of these to the most valuable colour he moved from having the third-most gems in that colour to having the most. As he also had the most gems in the second-most valuable colour, he cruised past us on the scoreboard for a great win. The white gems individually don’t make that much difference but allowing him to win five had a huge effect. We all quite liked Ys: It is fairly easy to understand your goals and there are multiple ways to achieve progress in the game. It took a little bit longer than we would have liked ideally but it is a good debut from M. Demaegd.

Result: Chris 87, Mark K 74, Garry 72, Nige 68

Ratings: Chris 7, Mark K 7, Garry 6, Nige 6

Coloretto Amazonas

Players: Mark K, Chris, Nige, Garry

We then decided to dip into this new card game by Michael Schacht. Don’t be fooled by the Coloretto link: It has very little to do with the original and is a much simpler game (even accepting that Coloretto itself is pretty simple). The game is played with 90 cards, each card showing one of 18 different species of animal in one of four colours. Each player is trying to collect sets of cards in the four different colours. A set consists of between 4 and 7 different animals in a colour. Once you have completed a set, these cards are set aside for scoring at the end. In addition the first player to complete a set of a particular colour receives a bonus card worth 4 to 7 points. The game ends once a player has completed three columns or the deck of cards runs out. Each player has a hand of three cards and on his turn he can either play a card for himself or offer it to an opponent. Playing a card for onesself merely involves adding it to one of the four colour sets you are collecting. However, duplicates of the same animal species cannot appear in your set. Playing a duplicate means both duplicated cards are discarded. A card offered to an opponent (often a duplicate of a card he has already played) can either be accepted or rejected. If accepted, he adds it to the relevant set or, if a duplicate exists, discards both the card offered and the duplicate. If rejected, the offered card is discarded together with a card of a set in an adjacent colour. (Card sets are laid in columns in a given colour order). If you do not have a card in the adjacent column, you have to accept the offered card. At the end of your turn you draw a new card to return your hand to three cards. At the end of the game, cards in your hand are discarded; uncompleted sets are scored based on the number of cards in the set ( 1 point for 1 card, 3 for 2, 6 for 3 etc.) Completed sets score using the same method, bonus cards are added and whoever has the highest total wins. Our game took about 15-20 minutes. Nige complained of only picking up cards of one colour, which doesn’t help if you need to protect that colour by having an adjacent colour to allow you to reject offered duplicates. The choices all seemed farly obvious: Better to play a card for yourself than offer it but it is sometimes worth attack someone getting close to completing a set. Make sure you’ve got adjacent coloured cards to protect your more valuable sets. Try and win a bonus card. The game is clearly aimed as being a light family game and it is pleasent enough but it doesn’t have the gut-wrenching dilemnas of original Coloretto. I managed to grab the win once the deck had run out.

Result: Garry 35, Nige 30, Mark K 29, Chris 26

Ratings: Garry 6, Nige 5, Mark K 5, Chris 6