This week’s session was hosted by John and we had the possibility of one of Mark G’s friends joining us. He didn’t as it turned out but I had chosen some lighter games to accommodate him and we went ahead with these anyway.
Carcassonne: Hunters & Gatherers Players: John, Mark K, Mark G, Garry None of the others had played this before so I was interested to see how they thought it compared with the original Carcassonne. This one is set in the Stone Age and the castles and roads are replaced by forests and rivers. There are no monasteries but instead you get a new type of piece: a fishing hut that scores points at the end of the game depending on the size of the river system it is placed upon. The basics of the game are the same: place a tile, add one of your pieces to that tile if you wish, and draw a replacement tile. The scoring is slightly altered and works better in my opinion – especially the meadows where you get two points for each animal in that meadow. Also, if when you score a forest, it contains a gold nugget, you receive a bonus tile which is usually a more lucrative piece than the standard tiles. There is more of an incentive, therefore, for completing forests quickly even if you don’t necessarily score the points yourself. In our game, Mark G and I raced away early on completing some rivers for quick points. John got stuck with some pieces tied up in a couple of large forests. He did pick up the ruins special action tile, however, but had to place it in such a way that he would need to connect it up to a large meadow later in the game. Unfortunately, he forgot about this and allowed me to score some extra points for a meadow that rightfully should have been his. Mark K steadily built up his position and had control of a couple of largish meadows. He also had a useful fishing hut, as did Mark G, while I missed out. Each time I resolved to play a hut, somebody just beat me to it. At the end, Mark K pushed me all the way but that gifted meadow from John was enough for me to just pull ahead for the win. We all enjoyed this game and Mark K and I agreed that it played more cleanly than the original – the scoring was a bit more straightforward and it is something a newcomer would pick up more easily. Now Mark K isn’t overly keen on the original so it was good to see him rate it as a 7, a figure we unanimously agreed with. Result: Garry 118, Mark K 108, Mark G 92, John 65 Ratings: Garry 7, Mark K 7, Mark G 7, John 7 Cartagena Players: John, Mark K, Mark G, Garry Next up was this simple but clever race game from Leo Colivini. I very much liken it to Hare & Tortoise and have enjoyed it every time I’ve played. None of the others had tried it so I took them through the very simple rules. The board displays a tunnel leading from a prison cell to a waiting boat and freedom. Each player controls six prisoners and aims to get all six of his prisoners to the boat first to win the game. Each space has a symbol printed on it and the symbols correspond to those on your hand of cards. Each player starts off with six cards and on his turn he has three ‘moves’. Each move can either be to play a card and move one prisoner forward to the next unoccupied space showing that symbol; or to move a prisoner backwards to the next space occupied by one or two prisoners and pick up one or two cards respectively. Note the Hare & Tortoise parallel. So the game is about judging when to spend cards to move prisoners as far forward as they can go and when to fall back slightly to replenish your hand with cards. Mark G moved a man into the boat first but still had a couple of prisoners still in the cells. The rest of us tried to make some progress with all of our prisoners. There was plenty of jockeying for position as spaces allowing large moves forward were quickly vacated to slow the stragglers down. Mark K took full advantage of collecting cards and had a fistful as we approached the end. Both he and I had a chance to win on the same turn but, even though I was first to play, I didn’t have the right symbols to get my last prisoner out. Mr “Card Bank” however had no such difficulties and took the victory. I really like Cartagena. It is simple but there is plenty to think about. There is an advanced version where you play with cards in view but I think this slows the game down too much, with people spending too much time analysing the game position, and I greatly prefer the speed of the hidden cards. Mark K resolved to open one of the shop copies and play it again soon. Good stuff. Result: Mark K = winner Ratings: Mark K 8, Garry 7, John 8, Mark G 7 Coloretto Players: John, Mark K, Mark G, Garry We just had time for one more game and, continuing our theme for the night of Games Beginning With The Letter C, we picked Coloretto. Last time we played, it didn’t get terribly good ratings but I’ve played since and quite like it for a quick 15-20 minute game. Mark G had not played before. This game played into Mark G’s hands from very early on and even though we tried to peg him back, nothing seemed to work. Mark K and I both had collections with all seven colours whereas John played very conservatively, often picking up just one card per round. It almost worked for him but Mark G did enough to hold on despite having some negative cards. I asked for ratings and we all rated it higher than last time. We reasoned that the lack of enjoyment last time was probably because ‘No fun’ Nige was playing. Result: Mark G 27, John 23, Garry 19, Mark K 17 Ratings: Mark G 8, John 8, Garry 7, Mark K 6 |