The first session of 2005 saw my son, Chris, join us for the first time. To ease him in gently, I chose a couple of reasonably straightforward games, the first of which he has already played before.Knights
Players: Chris, Mark G, Mark K, Nige, Garry Knights is a little card and dice game by Michael Schacht that came out quite a few years ago. The cards represent prizes that you obtain through rolling certain combinations of dice: the prizes can be castles, tournament wins or special abilities. You have six dice which can be rolled up to three times, banking any that you want to keep between rolls. However, you lose any die showing a 6. On your turn you can either try for one of two neutral cards that are available or a card that an opponent holds (except tournament cards). If you choose the latter and succeed in getting the right combination, the card owner has a chance to defend by rolling a higher combination than yours. The game ends once somebody claims their fourth castle or has two castles and three tournament wins or has three castles and gains the favour of the King by rolling at least four 5s. In our game, Mark K and Nige quickly built up their holdings of special ability cards. Chris and I spent a couple of turns trading castles, while Mark G kept failing to roll the combinations he was trying for. Eventually, I claimed a third castle which meant I immmediately became a target. One by one, the others came and tried to wrest a castle from me and each time they were valliantly repelled. My turn came around again and, urged on by my faithful followers, I succeeded in grabbing a fourth castle for the win. This is a very light fun game, with some tactics but the outcome mainly being subject to the roll of the dice. Mark K had a pretty strong position and should have been able to stop me at the end but the dice weren’t as kind to him as they were to me. However, it was very fitting that the first win of the year went to last year’s champion. Result: Garry=winner Ratings: Garry 6, Nige 5, Chris 6, Mark K 5, Mark G 6 Schrille Stille Players: Chris, Mark G, Mark K, Nige, Garry Our second game of the evening was this 1999 release by Zoch. As I’ve mentioned before, I am a big fan of Zoch’s production quality and this game has a fantastic gadget included, totally in keeping with the theme. Schrille Stille is all about the music charts and players act as promoters for the record labels, trying to push their acts to the top of the charts. On a turn, each player has a number of influence markers to use to affect the fortunes of the acts currently in the charts. The markers are placed within a cardboard holder, which has a ring of spaces (like a telephone dial) corresponding with the chart positions. All the cardboard holders are placed onto the gadget and the influence markers fall into holes in the gadget for each chart position. Each position is then dialled in turn and the influence markers for that position fall from the gadget onto the table and the act moves up or down depending on the markers revealed. Once all the acts have been resolved, VPs are awarded to those record labels whose acts are in positions 1 to 6, tip markers laid by the players are paid out as appropriate and those acts falling off the bottom of the chart are replaced by new entries. The whole process is very clever and players are involved all the while. Once someone passes 70 points, whoever has the most points at that point is the winner. This game was good fun but, for me, just went on a little too long. Part of this was because the result was extremely close with four players ending the penultimate turn on between 67 and 69 points. I was lagging well behind and the others were all hopeful that I would be overtaken by the dummy record label. Thankfully, that didn’t happen but the final round left Chris and Mark G tied and both claimed a joint win. Result: Chris=Mark G 79, Nige 76, Mark K 75, Garry 51 Ratings: Chris 6, Mark G 7, Nige 7, Mark K 7, Garry 6 |