July 2017 roundup

This month, I managed to play 17 games of 15 different titles, with 9 of them being new to me. The new games were:


Terraforming Mars – 1 play –  8 
First Published 2016

This isn’t normally a game I’d be drawn to but its success and the views of a couple of geek buddies made me take the plunge. I’m only likely to play this solo but both the solo and multiplayer game seem really solid and the theme is engaging. I really enjoyed my first play and am looking forward to trying the different corporations.

Start 11! The Board Game – 1 play –  7 
First Published 2012

Reiner Knizia puts his own twist on the card game Elfer Raus and it works very well as a nice family game. Not too much in the way of strategy but not brainless either. A nice relaxing game to play.

Numeri – 1 play –  7 
First Published 1998

I’m a big fan of Schmidt’s Easy Play line of games and this is another fun one, although it seems easy to mess yourself up with no chance of catching up. Not the best game in that line but one that is easy to get the family to play.

Dairyman – 1 play –  7 
First Published 2016

Another small Asian game from Tasty Minstrel and this is a push your luck dice game. I messed up the rules explanation initially but once I’d gone back and checked, it then worked quite well. Sadly our game ended in a three way tie and there appears to be no tie break rule, so that made it a bit anti-climactic but I’m not going to penalise it unless ties end up being a regular occurrence.

Sea of Clouds – 1 play –  7 
First Published 2016

An interesting card drafting game about amassing the greatest pirate loot over 12 or 15 rounds. Much of the loot is public knowledge but some is secret and as you need to collect pirates to assist in three boarding events, you need to balance going for loot with recruiting pirates, else you may end up being plundered too much. Good fun.

Das Vermächtnis des Maharaja – 1 play –  7 
First Published 2017

Another solid Michael Schacht game (no surprise there), with this being a set collection game with a tight money economy in which gaining more money makes things in the market cheaper for the next player. Plays well with two, which is how I tried it.

Fugitive – 1 play –  6 
First Published 2017

Clever deduction / second-guessing game for two that looks to work pretty well but Jan didn’t really like it much. Not sure whether the two roles are balanced or not but to me it was a quick fun puzzle.

Get The Cheese! – 1 play –  6 
First Published 2015

This card placement game sees you trying to place your fifteen animals mice cats and dog to gain the most cheese, capture the most mice or chase off the cats. Working out when and where to place is the key to winning and having some cards face down makes the game-end reveal quite tense. Fun but not fantastic.

The Bogey – 2 plays –  6 
First Published 2016

This is a solo card game with a traditional deck of cards where you face a nice puzzle of trying to lay out all the cards without opening up more than 12 columns. However, after each of your turns, the bogey reveals the top card of the deck and it has to placed somewhere and often it messes up your plans. I quite enjoyed this but am not sure how much I am likely to replay it. However, players of card patience will probably enjoy this.


2x Formula D
1x Herbaceous
1x Spot it!
1x Groo: The Game
1x Noch mal!
1x BraveRats


I added 9 new titles to the collection and reacquired 1 (Rondo), which means my total collection now stands at 626. The new games were: Formula D: New Jersey & Sotchi, Get the Cheese, Fugitive, Numeri,Dairyman, Terraforming Mars, The Fox in the Forest, Medici: The Card Game and Start 11: The Board GameNow I’m back from holiday, look out for the great purge of 2017, which should start tomorrow or Thursday – geeklist auctions-a-plenty as another 200 games are going to disappear from my collection.

My list of unplayed games dropped by 1 from 24 to 23 and my Game of the Month was surprisingly a heavier game than I usually go for, particularly due to the really good solo version: Terraforming Mars.

June 2017 roundup

This month, I managed to play 22 games of 15 different titles, with 9 of them being new to me. The new games were:


The Blood of an Englishman – 2 plays –  8 
First Published 2016

Very nice asymmetric puzzle where one player, as Jack, tries to climb three beanstalks and steal treasure while the other, as the Giant, tries to capture Jack. Good theme and can get quite tense as both players get close to achieving their goals.Enjoyed this a lot.

Sagrada – 1 play –  8 
First Published 2017

Dice drafting game about placing dice in a grid following certain placement restrictions while trying to satisfy point-scoring patterns. Any gaps in your stained glass window grid at the end of the game yield negative points and judicious use of tools help you break the rules in certain respects. Nice thinky game.

World’s Fair 1893 – 1 play –  8 
First Published 2016

Excellent area control game played over three rounds where area majorities also allow you to cash in card sets for more points. Very straightforward gameplay and nothing very original but it all fits together very well.

Piñata – 1 play –  8 
First Published 2013

This is a revamp of Balloon Cup using the designer’s original rules and with a different theme. Very good game that Jan enjoyed quite a lot – didn’t hurt that she won when it came down to the wire.

Polterfass – 1 play –  8 
First Published 2013

If you like push your luck games, then this is another good one where you shake number barrels under a dice cup in the hope that they appear standing upright, while everyone else is trying to take a piece of your action but without being too greedy. Good fun.

TimeBomb – 1 play –  7 
First Published 2014

I’m not a big fan of social deduction games but the theme of this worked for me, with one team of Sherlock’s helpers trying to cut the wires to a bomb planted by Moriarty to blow up Big Ben. Played with just four so not the best number and I’d be keen to try it again with five or more.

Glüx – 1 play –  7 
First Published 2016

Abstract game of placing number tokens on a board where placement is governed by the numbers on your previously placed tokens, with a view to gaining an area majority in certain shaded regions of the board. Works pretty well and plays very quickly, providing players don’t suffer from too much AP.

MotorChamp – 1 play –  7 
First Published 2000

Beautiful motor racing game where board congestion is a key part of the play while pushing your luck can have fatal consequences so is only used sparingly. Different from Formula D and makes a nice change.

Meins! – 1 play –  6 
First Published 2012

An early Pelikan / Pfister card game. Set collection to claim VP cards from a market. Plays ok but not going to set the world alight with its originality.


4x Formula D
3x Mmm!
2x NMBR 9
1x Limes
1x Mini Mölkky
1x Harry Potter: Hogwarts Battle

Book 7 of Hogwart’s Battle proved to be another step up in difficulty and ended in defeat for us. Four more Formula D/De circuits played this month and I’m still really enjoying these. And summer arrived for a short while so Molkky was obviously played and was great fun as usual.


I added 17 new titles to the collection, most of which were picked up in the Shire Games closing down sale – which has been a great store over the last 12 years and will be sadly missed. The new games were: Formula D and 5 course packs, Motorchamp and its Course Collection 1, Clash of the Gladiators, Zooscape, Legendary: Villains, Tokaido: Matsuri, The Blood of an Englishman, Pinata, Bang: The Duel, Polterfass and World’s Fair 1893. My total collection now stands at 616. When I’m back from holiday in mid-July, look out for the great purge of 2017 – geeklist auctions-a-plenty as another 200 games are going to disappear from my collection.

My list of unplayed games jumped from 18 to 24 because of the large number of acquisitions in June and my Game of the Month was a tricky decision as there were some really strong contenders but I decided to give it to World’s Fair 1893.

May 2017 roundup

During May, I managed to play 16 games of 13 different titles, with 5 of them being new to me. The new games were:


Clank!: A Deck-Building Adventure – 1 play –  8 
First Published 2016

This was a really fun deck-builder masked as a dungeon crawl. The Clank mechanism with the dragon bag is a nice idea and it proved to be pretty tense trying to get out before the game ended.

Sola Fide: The Reformation – 1 play –  7 
First Published 2016

This was very similar to Campaign Manager 2008, which is a game I quite enjoyed and this one was just as enjoyable.

13 Minutes: The Cuban Missile Crisis – 1 play –  7 
First Published 2017

This is not quite as good as 13 Days, which really impressed me when I played it last year but it is fun for such a quick game a bit of tension in trying to avoid starting nuclear war.

Best Treehouse Ever – 1 play –  7 
First Published 2015

Another simple drafting game where you’re trying to get the best connection of rooms for each scoring round, while the double/cancel cards add a nice end-of round effect to pull back a perceived leader. However, you mainly want to just grab the cool rooms that fit in with your own likes and to hell with the scoring.

Eminent Domain: Microcosm – 1 play –  6 
First Published 2014

This looks to be a clever and quick microgame themed on colonising and invading planets like the original boardgame. However, I just found it a bit dull and unexciting.


3x Mmm!
2x Formula Dé
1x Harry Potter: Hogwarts Battle
1x Onirim
1x Flamme Rouge
1x Automobiles
1x The Game (2015)

Moved onto Book 6 of Hogwart’s Battle this month and successfully defeated Voldemort. I’m also quite enjoying Knizia’s Mmm! and started getting back into race games after a bit of a gap.


I added 6 new games to the collection which were: 13 Minutes: The Cuban Missile Crisis, EXIT: The Game – The Pharaoh’s Tomb, Clank!: A Deck-Building Adventure, Welcome Back to the Dungeon, Sagrada and Meins! My total collection now stands at 599.

My list of unplayed games increased by one from 18 to 19 and my Game of the Month was Clank: A Deck-Building Adventure.

April 2017 roundup

April was a better month for gaming than March was, as I managed to play 31 games of 23 different titles, with 13 of them being new to me. The new games were:


Mmm! – 3 plays –  8 
First Published 2015

This Knizia co-op game is marketed as a children’s game and it is very simple to play but the more challenging side of the board is good for adults too and, having played three times without a win, it’s not a pushover. Liked this one a lot.

Wettlauf nach El Dorado – 2 plays –  8 
First Published 2017

Another game from Reiner Knizia and this is his take on deck-building combined with a race game. Cards are used for movement or to buy better cards and the modular board allows for a huge number of different courses to be built. Not a heavy game by any means but this is a lot of fun and players are challenged to adapt their deck to the terrain ahead while not allowing them to fall too far behind in the race.

What’s My Word? – 1 play –  8 
First Published 1972

Can’t believe I’ve never seen or played this 1972 game before. However, this is a super deduction word game for two players that must have taken Mastermind as its inspiration. Each player is trying to work out their opponent’s secret 6 (or 7) letter word by inserting words into a grid – a two letter word in the first round; 3 letters in the next up to the full 6 letters in the 11th (final) round. You score 250 for each correct letter and 1000 for it being in the correct position. Very simple but very satisfying.

First Class: All Aboard the Orient Express – 1 play –  8 
First Published 2016

This is Russian Railroads the card game and it does a very good job of distilling that game into a card drafting mechanism. You need to balance extening and upgrading your train with moving your conductor and extending your route over six rounds where you take only three actions (although you’ll generate bonus actions along the way). Very good.

Yamataï – 1 play –  7 
First Published 2017

The newest Days of Wonder big box game from Bruno Cathala is a bit reminiscent of Five Tribes (although there’s no mancala aspect). It’s thinky with multiple ways to score and there could be a bit of an issue with downtime with more than two players. But it is a solid game.

A Night in Deepwail Manor – 2 plays –  7 
First Published 2013

This is a solitaire print and play game that I put together, themed around kids exploring a haunted house, trying to amass as many exploration points as they can before being terrified out of their wits. A nice push your luck game that is very compact and plays in about 10 minutes.

Saboteur: The Duel – 1 play –  7 
First Published 2014

Takes the route building of Saboteur and turns it into a 2-player competition to get the most treasure. Works pretty well and the solo rules also work ok.

Magic Maze – 2 plays –  7 
First Published 2017

Co-operative real-time race against the clock to manoeuvre four characters through the Magic Maze shopping mall, steal equipment and escape before the sand timer runs out. This is frantic fun and, as you’re mostly not allowed to communicate and each player has access to different moves, co-ordinating the moves is quite tricky. Not sure if I like the solo version as you have to cycle through the deck of actions so much, it gets a bit tedious going past lots of other actions just so you can reset the deck to get to the action you need.

The Game of 49 – 1 play –  7 
First Published 2014

This is Connect Four mashed together with an auction game and it works really well although everyone needs to make sure one player doesn’t get too much of a head start and is able to generate much more income than other players; otherwise there is a definite runaway leader issue. However, I liked this a lot.

Balloon Pop! – 1 play –  7 
First Published 2017

Ordered this from Amazon US as it’s not available in the UK at present. Another fun roll and write game. Rerolling comes at a cost in this game as you have to roll an additional die and you don’t really want to have to mark off too many balloons at once. Once a balloon colour or symbol hits the top of its column it pops and a scoring takes place, with the popped balloon scoring less than other high-flying balloons. After three scorings, highest total wins. Another fun push your luck game.

Jump Drive – 1 play –  7 
First Published 2017

This is a re-skinning of The City to bring it into the Race for the Galaxy universe. A bit more complex than that earlier game but still lighter and shorter than Race. Games will typically last just six or seven rounds. Nice puzzle to combo the various cards into a money and point generating machine in a race to 50 points.

Honshu – 1 play –  6 
First Published 2016

Landscape building game linked with a trick taking card game. It worked ok but I felt the trick taking aspect diminished the map building part. Not for me.

Haru Ichiban – 1 play –  6 
First Published 2014

Two player abstract game from Bruno Cathala which I quite liked but Jan did not and I’m getting to the stage again that these pure abstracts are not how we like to spend our gaming time so I really shouldn’t buy any more (even though Santorini looks very pretty).


2x Limes
2x Habe fertig
2x Harry Potter: Hogwarts Battle
1x Say Anything
1x Love Letter: Batman
1x The Oracle of Delphi
1x AttrAction
1x Rolling Japan
1x Lucky Numbers
1x Herbaceous

We’ve now completed Book 5 of HP: Hogwarts Battle and are looking forward to Book 6. Glad to have got Lucky Numbers and Habe Fertig back to the table. It’s been a while since I’ve played either game and they are good fun.


I added 11 new games to the collection which were: Wettlauf nach El Dorado, Jump Drive, Das Vermachtnis des Maharaja, Bucket King 3D, Best Treehouse Ever, Magic Maze, Yamatai, Mmm! Balloon Pop, Yangtze and Sultaniya. My total collection now stands at 593.

My list of unplayed games remains at 18 and my Game of the Month was Wettlauf nach El Dorado.

March 2017 roundup

Oops, I forgot to post this last month but better late than never.

March proved to be a very light month for gaming as I only managed to play 14 games of 10 different titles, with 5 of them being new to me. The new games were:


Unlock! – 3 plays –  8 
First Published 2017

Although we tried the tutorial in February, I’m classing this as new this month with us trying two of the three scenarios in the box and the bonus print and play. This is a very good escape room style game which integrates an app very well. Even though you can only play each scenario once, if they can release each one for about a tenner, I still think it’s reasonable value.

Twenty One – 1 play –  8 
First Published 2017

Another roll and write game and I enjoyed this one a lot (but I do have a tendency to enjoy this type of game anyway). Sort of a race to complete your rows quickly but judging whether to wait for an exact hit or cut your losses is a nice dilemma.

NMBR 9 – 1 play –  7 
First Published 2017

Fun tile laying puzzle where everyone is using the same tiles to create their own individual multi-level structure where points are scored for pieces not on the base level. However, you need to create sufficient space on the base level to support pieces above the base. Simple, good fun and short.

The Oracle of Delphi – 1 play –  6 
First Published 2016

This is a provisional rating as this turned out to be an incomplete play. Use dice to move around a map, accomplishing tasks for Zeus in a pick-up and deliver approach. The number of possible actions for your dice is very high so you’re always likely to be able to do something but whoever does things most efficiently will win. Not bad but I need to try again to see if I like this enough to hang onto it.

Twins – 1 play –  5 
First Published 1996

Wow. We played this three player and it just didn’t work for us. The fixed closed economy was a problem because unless you played recklessly, you didn’t seem in danger of going bankrupt (which is what triggers the end of the game). It might work better with six but I felt there needed to be a way of money going out of the game, such as a tax of one coin per player at the end of each round.


3x Harry Potter: Hogwarts Battle
1x Dream Home
1x Spot it!
1x Schotten Totten
1x Elevenses for One

Still enjoying HP: Hogwarts Battle (and Becky loves it). Managed to get through Book 4 so three more to complete it. Interested to see there’s an expansion in the works.


I added 7 new games to the collection and reacquired 1. The new additions were: Elevenses for One & Bowling Solitaire, Haru Ichiban, Unlock, Saboteur: Das Duell, Twenty One, NMBR9 and Unfair. My total collection now stands at 582.

My list of unplayed games has risen by one from 17 to 18 and my Game of the Month was Unlock.

February 2017 roundup

In February, I managed to play 43 games of 37 different titles, with 13 of them being new to me. The new games were:


Flamme Rouge – 1 play –  8 
First Published 2016

X nimmt! – 1 play –  8 
First Published 2016

Musée – 1 play –  8 
First Published 2014

Cottage Garden – 1 play –  8 
First Published 2016

Dream Home – 1 play –  7 
First Published 2016

One Deck Dungeon – 1 play –  7 
First Published 2016

Unlock! – 1 play –  7 
First Published 2017

Carcassonne: Star Wars – 1 play –  7 
First Published 2015

Herbaceous – 4 plays –  7 
First Published 2017

La Granja: No Siesta – 1 play –  7 
First Published 2016

Dingo’s Dreams – 1 play –  7 
First Published 2016

Schwupps – 1 play –  6 
First Published 2016

Coup: Rebellion G54 – 2 plays –  6 
First Published 2014


Diamant (2)
Hanamikoji (2)
Amphipolis (1)
Completto (1)
Crokinole (1)
Deep Sea Adventure (1)
Dice Heist (1)
Dice Stars (1)
Dominion (1)
Elder Sign (1)
Extra! (1)
Fabled Fruit (1)
Finito! (1)
FUSE (1)
The Game (1)
Game of Trains (1)
Liar’s Dice (1)
The Lord of the Rings: Journey to Mordor (1)
Noch mal! (1)
Pickomino (1)
Pizza Box Football (1)
Stone Age (1)
Träxx (1)
Zombie Dice (1)


I added 9 new games to the collection: Dingo’s Dreams, Oracle of Delphi, One Deck Dungeon, Dream Home, First Class: All Aboard the Orient Express, Twins, Time Bomb, Hanamikoji and Herbaceous. My total collection now stands at 574.

My list of unplayed games has come down from 20 to 17 and my Game of the Month was Flamme Rouge.

New game meetup

On Thursday evening, I took the 15-20 minute drive to Congleton to try out a new game group: the Congleton & District Light Board Games Club (bit of a mouthful but reasonably good description). This is a new group that have only had a couple of meetings in their current location (previously having been based in Leek). Tonight there were four of us, although they do have a few more attendees and are looking to build up numbers.

I took along a few games and we started with Liar’s Dice / Bluff as an easy to explain aperitif. None of the others had played before so, obviously, I suffered from the teacher’s curse and was first to go out (although if I was making excuses, I might suggest I was pushing the bidding up so I could demonstrate the set aside dice/increase bid/reroll mechanism). Anyway, that gave me chance to heckle the others and Barry was next to lose his final die, through no fault of his own as Manny challenged an exact bid by Peter. This led to a sudden death face-off between the final two and Peter was able to outmanoeuvre Manny to take the win.

Peter then suggested Stone Age and I was happy with that as it is always good fun, although I was amazed to find I’d not played it for over five years. Peter and Barry both knew the game but it was new to Manny. This game took the rest of the evening, which surprised me a bit, but we were playing a relaxed game. That’s not to say people were going easy on each other and I was a bit shocked when Peter played seven meeples on the forest at one point just to stop me finishing the game. Barry was collecting cards like crazy and it was obvious he was picking up stacks of end game points. Manny was concentrating on huts, although he did also spend quite a bit of time in the love hut, increasing his family to dynastic proportions. I was also grabbing huts but picking off cards that worked well with huts and my harvest production. Eventually the game ended and, sure enough, Barry got about 90 end-game points and looked to be uncatchable. Well, yes he was actually, but I had squirrelled away lots of bonuses myself and ended up just two points behind him, and one more pip on my final dice roll would have given me enough in-game points to take the win. Curses but a very close and hard fought game.
Final scores: Barry 184, Garry 182, Manny 150, Peter 137.

Thanks to the guys for making me feel welcome – even though they didn’t let me win and I’m hoping this will be a regular Thursday session.

Fruity Geishas

Yesterday saw us dig out Fabled Fruit. It was Jan’s first and my second play of this. I really enjoy the simple turns and the prospect of the game developing through multiple plays by introducing new action cards. The game is short so it really is a race with two players to get fruits converted into juice as quickly / efficiently as possible. Jan won 5-4.

Then today we tried Hanamikoji, which is a great two player card game where you try to gain control of four out of seven geishas or three geishas worth at least 11 points. Each player gets four actions per round after which you check if someone has won. If not, you play another round. Games take between 10 and 30 minutes depending on the number of rounds needed to produce a winner.

I finally got my own official copy yesterday and so Jan and I played this evening. The picture below is the end of round two and Jan (the side closest to the camera) takes the win with four geishas on her side, as shown by the round markers.


Finished yet?

Last night, Jan and I played one of our favourite relaxing games, Finito. It’s a Take It Easy style puzzle game where the roll of a 20 sided die determines where within a 6×6 number grid the players have to place one of their 12 bakelite discs. The discs are numbered 1-12 and once someone has ordered their discs in correct ascending order within the grid, they win the game (or round). Each round takes 5-10 minutes to play so we normally play three rounds counting up each player’s longest sequence of sequential numbers.

Jan was on fire tonight and, although we both went out at the same time in the first round, she won both of the other two rounds for a perfect score of 36 (3×12). I only managed 22 (12+5+5). Really fun game for up to 4 players.